Patch 5.4: PTR Build 17205 ³

In den nächsten Stunden wurde der Build 17205 auf die Testserver für den kommenden Patch 5.4 aufgespielt. Dieses neue Update bringt neben weiteren Klassenänderungen auch wieder einige neue Sounddateien und Glyphen mit sich.

Highlights aus diesem Build:

Xal’atoh, Desecrated Image of Gorehowl:

Die Axt “Blutschrei” gehört zu den Waffen in der Warcraft Lore, die beinahe genauso wichtig sind, wie die Charaktere, welche die jeweilige Waffe führen. Während man die normale Variante bereits aus dem Raid Karazhan erhalten kann, wird Garrosh in der Belagerung von Orgrimmar vermutlich eine überarbeitete und von den Sha verdorbene Variante dieser Waffe droppen.

Legendäre Umhänge:

Die Effekte der neuen legendären Umhänge wurden teilweise noch einmal etwas überarbeitet und angepasst.

Neue Glyphen:

Death Knight:

Druid:

Mage
Paladin
Rogue:
Shaman:
Warrior

Neue Haustiere:

Neue Sounddateien:

Montak, Thok Yaungol

 Vol’Jin, Son of Sen’jin

Klassenänderungen:

Todesritter

  • Plague Leech: Draw forth the infection from an enemy, consuming your Blood Plague and Frost Fever diseases on the target to activate two random fully-depleted runes as Death Runes.
  • Glyph of Pillar of Frost: Empowers your Pillar of Frost, making you immune to all effects that cause loss of control of your character, but also reduces your movement speed by 70% while the ability is active.

Mönch

  • Chi Burst: You summon a torrent of Chi energy and hurl it forward, up to 40 yds, dealing [<Unknown value - The spell referenced no longer exists>; + 1 * $ap * 1.21] Nature damage to all enemies, and [1095 + 1 * $ap * 1.00] healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack.
  • Rushing Jade Wind: You summon a whirling tornado around you which deals [1.59 * (1.10063 * (1 * 0.898882 * (Mainhand Min DPS + 1 * (Mainhand Min DPS / 2)) + (Attack power / 14) - 1))] to [1.59 * (1.10063 * (1 * 0.898882 * (Mainhand Max DPS + 1 * (Mainhand Max DPS / 2)) + (Attack power / 14) + 1))] damage to all nearby enemies every 0.75 sec, within 8 yards. Generates 1 Chi, if it hits at least 3 targets. Lasts 4 sec. Replaces Spinning Crane Kick.
  • Glyph of Transcendence: Reduces the cooldown of your Transcendence: Transfer spell by 5 sec.

Druide

  • Glyph of Frenzied Regeneration: For 6 sec after activating Frenzied Regeneration, healing effects on you are 40% more powerful. However, your Frenzied Regeneration now always costs 50 Rage and no longer converts Rage into health.
  • Glyph of Healing Touch: When you cast Healing Touch, the cooldown on your Nature’s Swiftness is reduced by 3 sec.
  • Glyph of Nature’s Grasp: Reduces the cooldown of Nature’s Grasp by 60 sec.

Jäger

  • Lock and Load: You have a 100% chance when you trap a target with Freezing Trap or Ice Trap, and a 20% chance when your Black Arrow deals damage to cause your next two Explosive Shots to cost no Focus and trigger no cooldown. Effect lasts for 12 sec and cannot occur more often than once every 10 sec.
  • Glyph of Mending: Your Mend Pet now ticks every 1 sec, but the duration is reduced by 5 sec and it gains a 10 sec cooldown.

Magier

  • Ice Lance: Deals 295 to 378 [+ 32.3% of SpellPower] Frost damage to an enemy target. Ice Lance damage is quadrupled against frozen targets.
  • Presence of Mind: When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. This spell is not on the global cooldown.
  • Frostbolt: Launches a bolt of frost at the enemy, causing 1522 to 1936 [+ 166.1% of SpellPower] Frost damage and slowing movement speed by 50% for 15 sec. Also causes the target to take an additional 5% damage from your Ice Lance, and your Water Elemental’s Waterbolt, stacking up to 3 times.
  • Mastery: Icicles: When you damage enemies with Frostbolt, Frostfire Bolt, and your Water Elemental’s Waterbolt, 12% of the damage done is stored as an Icicle with you, for 15 sec. Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target.
  • Glyph of Combustion: Increases the direct damage, the duration of the damage over time effect and the cooldown of Combustion by 100%.

Paladin

  • Guardian of Ancient Kings: Summons a Guardian of Ancient Kings to help you heal for 15 sec. The Guardian of Ancient Kings will heal the targets of your heals, and nearby friendly targets, for 10% of the amount healed and grants you 10% haste for its duration.
  • Mastery: Illuminated Healing: Your non-periodic healing spells also place an absorb shield on your target for 10% of the amount healed lasting 15 sec. Does not trigger from healing caused by Beacon of Light.
  • Glyph of Divine Plea: Divine Plea returns 50% less mana but has a 50% shorter cooldown.
  • Glyph of Hand of Sacrifice: Hand of Sacrifice no longer redirects damage to the Paladin.
  • Glyph of Holy Wrath: Your Holy Wrath now also stuns Elementals, Dragonkin, and Aberrations.
  • Glyph of Immediate Truth: Increases the instant damage done by Seal of Truth by <40%, but decreases the damage done by Censure by 50%.
  • Glyph of Burden of Guilt: Your Judgment hits fill your target with doubt and remorse, reducing movement speed by 50% for 2 sec.

Priester

  • Rapture: Removes the cooldown on Power Word: Shield and reduces its mana cost by 25%. In addition, when your Power Word: Shield is completely absorbed or dispelled you are instantly refunded 100% of its mana cost. This effect can only occur once every 12 sec.
  • Spirit Shell: For the next 10 sec, your Heal, Flash Heal, Greater Heal, and Prayer of Healing no longer heal but instead create absorption shields that last 15 sec.
  • Glyph of Fear Ward: Reduces the cooldown of Fear Ward by 60 sec.
  • Glyph of Focused Mending: Causes your Prayer of Mending to only bounce between the target and the caster.
  • Glyph of Lightwell: Transforms your Lightspring into a Lightwell. Lightwell creates a Holy Lightwell. Friendly players can click the Lightwell to restore [[(5735 + ($SP * .553)) * 3]] health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 15 charges.
  • Glyph of Deep Wells: Increases the total amount of charges of your Lightspring and Lightwell by 2.

Schurke

  • Evasion: Increases your dodge chance by 100% for 15 sec.
  • Nerve Strike: A successful Kidney Shot or Cheap Shot also reduces the damage dealt by the target by 50% and healing done by the target by 10% for 6 sec after the effect fades.
  • Glyph of Shiv: Reduces the cooldown of your Shiv ability by >3 sec.

Schamane

  • Glyph of Cleansing Waters: When you dispel a harmful Magic or Curse effect from an ally, you also heal the target for 5% of your maximum health.
  • Glyph of Frost Shock: Increases the cooldown incurred by your Frost Shock by 2 sec.
  • Glyph of Grounding Totem: Instead of absorbing a spell, your Grounding Totem reflects the next harmful spell back at its caster, but the cooldown of your Grounding Totem is increased by 20 sec.

Hexenmeister

  • Glyph of Fear: Your Fear causes the target to tremble in place instead of fleeing in fear.

Krieger

  • Bloodbath: For the next 12 sec, causes your melee special attacks to deal an additional 30% damage as a bleed over 6 sec. While bleeding, the target moves at 50% reduced speed.